![]() ![]() If he has more successes than the attacker, then he escapes without harm. If he escapes with successes equal to the attacker’s he takes the attacker’s successes in damage (which is soakable). ![]() the attacker’s Strength + Brawl against a Difficulty of the immobilized target’s Brawl + 2. Immobilized characters attempt to escape with Strength + Brawl against a Difficulty of the attacker’s Brawl + 4 resisted vs. If the attacker loses, the target is not immobilized and the attacker may inflict his normal bite damage. If the attacker wins, the target is immobilized. ![]() After a successful bite at +1 Difficulty, roll resisted Strength + Athletics roll. This is a grapple and hold attack for werewolves in Crinos, Hispo, or Lupus forms. Only pistols can be used in this maneuver. At this range the damage is considerably higher (If using rubber bullets, the damage is not increased but becomes lethal instead.) Your character can be disarmed when using this attack because the gun is used in melee range, and it also uses the Melee skill. You jab your character's pistol against his opponent's body and pull the trigger. This maneuver may be attempted by non-werewolves and werewolves in homid using a melee weapon. A successful attack will half the movement rate of targets. Werewolves use this fanged attack to cripple opponents. If the target breaks free with two or more successes to spare, he may elect to reverse the grapple. A target needs more successes in a contested roll than the attacker in order to break free. No other actions are allowed during the contest. If the fails to dodge the grapple, then both the attacker and the target roll Strength + Brawl (or the target may use Dexterity) in a contested roll. Dexterity may be used in place of Strength to represent slippery and supple targets more realistically. Traits: Wits + Athletics (or as a Secondary Ability: Dodge)Ī grapple is an attack like a clinch, but it does no damage. If all successes are cancelled then the evading character gets -1 Difficulty on his next attack assuming he goes first. Similar to dodge but must be declared at the beginning and cannot be aborted to like dodge can be. In a botch, the attacker drops their own weapon. No physical damage is dealt to the target. If the damage exceeds the target's Strength score, the target is disarmed and the weapon is knocked out of his hand. If the attack is successful a normal damage roll is made. If the target breaks free with two or more successes to spare, he may elect to reverse the hold. No other action is allowed during this contested action. The clinched target can try to break out of the hold (Both roll Strength + Brawl vs Diff 6. This action can be extended and damage can be rolled each subsequent turn that the clinch is maintained. If successful, your character rolls her Strength to inflict damage in the first turn. As with other grapple attacks, Dexterity may be used in place of Strength to represent slippery and supple targets more realistically. Specific targeted locations will have to use the targeting modifiers and get the accompanying bonuses.Ĭertain supernatural creatures can make a claw attack, the damage is either aggravated (Protean and Garou claws) or lethal (Vicissitude) depending on the type of claw used.Ī clinch is a grapple attack where a character squeezes her target with the intent of causing damage like in a choke hold. Depending on the location where the bite lands, it will either be bashing or lethal damage. While grabbing, clinching, holding or tackling a target, your character has the option of biting that target. A fanged bite can be declared as an attack during a Kiss, it is resolved as a normal bite but inflicts no health levels of damage (See the Kiss rules pg 139 in the VtM Core).ĭifficulty: Normal / Diff 5 (Lupus/Hispo/Crinos)ĭamage: Strength + 1 (Aggravated) + 2 (Hispo) The bite of in Hispo form inflicts an extra dice of damage. Garou in Crinos, Hispo, or Lupus forms do not have to perform a grapple maneuver to perform a biting attack. Hominids must first grapple a target with a clinch, hold, or tackle to be able to bite it. It is considered a combat bite and the damage is aggravated. Only available to vampires or other supernatural creatures with sharp teeth. Close Combat Maneuvers Explanations Bite, Fanged
0 Comments
Leave a Reply. |